Managed six-screen network DS-02

Reference design · project selection and system tests required.

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Choose a view, then a route, connection or device. Lines retain their original direction. Repeated device IDs refer to the same equipment across views.

DS-02 · Managed six-screen network

Six players receive schedules for three content groups.

Signal flow

Signal flow. Devices, connections and conditions follow the drawing.Open SVG ↗
DS-02 · Signal flowReference configuration. One editor workstation accesses one CMS workspace with six endpoint entitlements. Six players fetch content through the site firewall and switch, and return status by the same route. Each player has a local storage card and HDMI display. Groups A, B and C each contain two players. Power is local, not PoE. Repeated device identifiers refer to the same equipment across views. Equipment illustrations are schematic; labels define quantities.{"sourceHash":"d6be1593177202d1ef50cf65685251a744bb4f81724af30197a27ab69a061ef4","view":"signal","nodes":["CMS","FIREWALL","SWITCH","PLAYERS","CARDS","DISPLAYS"],"edges":["L03","L04","L06","L07","L08"]}PIXEL COMMAND SOLUTIONS / DS-02 / SIGNAL FLOWSignal flowREFERENCE DESIGN · PROJECT VALIDATION REQUIREDCMS → FIREWALL: HTTPS content replies to player requestsHTTPS content repliesto player requestsFIREWALL → SWITCH: Ethernet uplinkEthernet uplinkSWITCH → PLAYERS: 6 Ethernet access links6 Ethernet access linksCARDS → PLAYERS: One installed card per playerOne installed card perplayerPLAYERS → DISPLAYS: 6 HDMI video links6 HDMI video links1 CMS workspace Library, schedules and player reportsCMS1 CMS workspaceSite firewall + uplink Approved outbound service accessFIREWALLSite firewall + uplink1 managed 16-port switch 8 ports used in baseSWITCH1 managed 16-portswitch6 standard players A: P01-02 / B: P03-04 / C: P05-06PLAYERS6 standard players6 local storage cards Saved media + scheduleCARDS6 local storage cards6 commercial displays One HDMI input per screenDISPLAYS6 commercial displaysNetwork / dataVideo / LED data
Devices, connections & design conditions 5 connections
  • Six players receive schedules for three content groups.
  • Editors access a CMS. Six players use the site network to fetch content and return status; each player feeds one display over HDMI.
CMS
1 CMS workspace Library, schedules and player reports
FIREWALL
Site firewall + uplink Approved outbound service access
SWITCH
1 managed 16-port switch 8 ports used in base
PLAYERS
6 standard players A: P01-02 / B: P03-04 / C: P05-06
CARDS
6 local storage cards Saved media + schedule
DISPLAYS
6 commercial displays One HDMI input per screen
  1. CMS → FIREWALLHTTPS content replies to player requests
  2. FIREWALL → SWITCHEthernet uplink
  3. SWITCH → PLAYERS6 Ethernet access links
  4. CARDS → PLAYERSOne installed card per player
  5. PLAYERS → DISPLAYS6 HDMI video links

Control & power

Signal flow. Devices, connections and conditions follow the drawing.Open SVG ↗
DS-02 · Control & powerReference configuration. One editor workstation accesses one CMS workspace with six endpoint entitlements. Six players fetch content through the site firewall and switch, and return status by the same route. Each player has a local storage card and HDMI display. Groups A, B and C each contain two players. Power is local, not PoE. Repeated device identifiers refer to the same equipment across views. Equipment illustrations are schematic; labels define quantities.{"sourceHash":"d6be1593177202d1ef50cf65685251a744bb4f81724af30197a27ab69a061ef4","view":"control","nodes":["EDITOR","CMS","RIGHTS","SWITCH","PLAYERS","DISPLAYS","POWER"],"edges":["L01","L02","L05","L09","L10","L11"]}PIXEL COMMAND SOLUTIONS / DS-02 / CONTROL & POWERControl & powerREFERENCE DESIGN · PROJECT VALIDATION REQUIREDEDITOR → CMS: CMS console over HTTPS via site networkCMS console over HTTPSvia site networkRIGHTS → CMS: One entitlement per active playerOne entitlement peractive playerEDITOR → SWITCH: 1 Ethernet access port1 Ethernet access portPLAYERS → CMS: Requests and status via same switch and firewallRequests and status viasame switch andfirewallPOWER → PLAYERS: PowerPowerPOWER → DISPLAYS: PowerPower1 editor workstation Named editor / publisher / admin accountsEDITOR1 editor workstation1 CMS workspace Library, schedules and player reportsCMS1 CMS workspace6 CMS endpoint entitlements Roles and service term to confirmRIGHTS6 CMS endpointentitlements1 managed 16-port switch 8 ports used in baseSWITCH1 managed 16-portswitch6 standard players A: P01-02 / B: P03-04 / C: P05-06PLAYERS6 standard players6 commercial displays One HDMI input per screenDISPLAYS6 commercial displaysLocal power at each point Player DC + display AC; no endpoint PoEPOWERLocal power at eachpointControl / statusPower
Devices, connections & design conditions 6 connections
  • Six players receive schedules for three content groups.
  • Editors access a CMS. Six players use the site network to fetch content and return status; each player feeds one display over HDMI.
EDITOR
1 editor workstation Named editor / publisher / admin accounts
CMS
1 CMS workspace Library, schedules and player reports
RIGHTS
6 CMS endpoint entitlements Roles and service term to confirm
SWITCH
1 managed 16-port switch 8 ports used in base
PLAYERS
6 standard players A: P01-02 / B: P03-04 / C: P05-06
DISPLAYS
6 commercial displays One HDMI input per screen
POWER
Local power at each point Player DC + display AC; no endpoint PoE
  1. EDITOR → CMSCMS console over HTTPS via site network
  2. RIGHTS → CMSOne entitlement per active player
  3. EDITOR → SWITCH1 Ethernet access port
  4. PLAYERS → CMSRequests and status via same switch and firewall
  5. POWER → PLAYERSPower
  6. POWER → DISPLAYSPower

Typical architecture · not a project drawing